Just got my hands on a hard copy/dead tree edition of The Kobold Guide to Game Design, Volume III, to which I contributed but a single sentence (the blurb on the front cover). However, it is a wonderful book, with essays by Monte Cook on Game Balance, Rob Heinsoo on Key Mechanics and Hooks, Ed Greenwood on Plots, Colin McComb on Combat Systems, and Wolfgang Baur on drums (and everything else). A great little book, and highly recommended.
SUMO: What Does “Full House” REALLY Mean? - The Japan News (a service of the Yomiyuri Shimbun newspaper) posted an interesting article about what it means when a day of sumo matches is declared a “fu...
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