Just got my hands on a hard copy/dead tree edition of The Kobold Guide to Game Design, Volume III, to which I contributed but a single sentence (the blurb on the front cover). However, it is a wonderful book, with essays by Monte Cook on Game Balance, Rob Heinsoo on Key Mechanics and Hooks, Ed Greenwood on Plots, Colin McComb on Combat Systems, and Wolfgang Baur on drums (and everything else). A great little book, and highly recommended.
Mechanics of Dialogue: Part 3, Interrupted Dialogue - “Whaddaya mean, interrupted? I’m talkin’ like I al—” Nick jumped as a heavy book flew off the shelf behind him and landed at his feet with a thud. Forgive ...
8 hours ago