Gary Con itself is a great little convention in Lake Geneva, Wisconsin celebrating the life and works of Gary Gygax. It is ringleadered by Gary's son Luke, his family, and a host of extremely talented people. It is one of the best-organized small conventions I have attended. Right now it is straining at the seams as we had a not-so-small 4000 people at the Grand Geneva (once upon a time the Playboy Resort) at the edge of town. It is a great little con, and it continues to impress.
A few things on this list showed up since last time, but with the convention a whole slew of new products came in. Part of this is because I was a guest of the convention, and as such had a swag bag of stuff (thanks, folks!). And part of it is because there are good small publishers that I only find at conventions like Gary Con.
Let's do the Gary Con material first.
Gary Con Event Guide #16, Luke Gygax, the Gygax family, and a host of talented people, 56-page saddle-stitched magazine format, 2024. A gift from a fan (whose name I missed - I was sitting doing autographs, admired the book (which I had not seen up to that point) and he presented me a copy). I offer this as exhibit A for the organizational skills behind Gary Con. It is an impressive volume in heavy stock, with ALL the guests of honor, maps of the Grand Geneva done in 1st Edition style, adverts for various sponsors, and a cover by Erol Otus. I remain impressed.
Expert Level Dice Set, Gaxx Worx, Seven polyhedral dice (well five polyhedrals and two percentage dice, to be accurate), plus a white crayon, swag bag at Gary Con. I'll be honest, this really, really made me smile, and I am SO torn between the temptation of leaving it intact in the packaging or taking it out and PLAYING with the dice. Part of that delight, for the younger folk here, is that early on, we didn't ink the dice, but instead provided a white crayon for the players to fill in the numbers themselves. It's a heady whiff of nostalgia. Some folk were selling these off Ebay after the event, but you're patient, you probably can get them for a more reasonable price here.
Gary Con DM Screen, four-panel plasticized DM Screen with paper inserts, swag bag, I assume this is another Gaxx Worx project, but to be honest I don't have anything on the item to indicate an owner. The panels have cartoons on them involving Demogorgon, an Aboloth, and (I think) Acerak on them. The interior (removable) sheets have useful information from 5E. It reminds me that I shlep my ancient and decaying AD&D 1e DM Screen around because it contains n all the to-hit and saving throw charts from the era. This, I'll admit, I like.
D&D 50th Anniversary Placard by Tim "Ollie" Cahoon. TSR Veteran Ollie Calhoun had these printed (3D Plastic) up and was passing them out at the TSR reunion party (which he also organized). I just wanted to show it off and say thank you to Ollie - great work!
Echoes from Fomalhaut by Gabor Lux and others, 4 issues, First Hungarian D20 Society, Various page length (40-54 pages), 'Zine digest format, 2018-2022. Purchased from the Black Blade booth at Gary Con (as an aside, the Black Blade is exactly the sort of place I frequent at conventions - carrying stuff I can't find at the Friendly Local Shop). I like 'zines, They tend to be handmade, personal takes on the chosen gaming system. This collection comes from the First Hungarian D20 Society, translated into English. And these 'zines are pretty cool - each one contains a couple dungeons, some additional articles, and a separate B/W map. Very artisanal - the maps are hand-drawn. I picked up issues 1-3 and issue 10, and will seek to fill out the rest of the collection at future cons.
Cosmology of Role-Playing Games by Alyssa Faden, Cave Geek Art and Frog God Games 24" by 36" poster. Purchased at the Frog God Games booth. OK, in the picture above, it is UNDERNEATH everything else, but you can see it in all its glory here. Faden has researched 1300-some RPGS and laid them out in a timeline with TSR as the big bang in the center, and the other games spreading out to the right and left over time. The end collections are further gathered by publisher (The White Wolf wing or the West End arm of the galaxy). There was a larger version hanging on the wall at Gary Con, which quickly became the "Where's Waldo" experience for all the game designers.
I Choose to Rise by Dr. Artika Tyner and Merle M. Rasmussen, 52-card deck, Planting People Growing Justice Leadership Institute, 2022, gift from the designer. Long ago and far away Merle created Top Secret for TSR, and recently has been more active in game design (with, among other things, a new version of Top Secret). I Choose to Rise is a point-scoring card game based around Black history, and the Rise in the title reflect the suits (Respect, Integrity, Self-Awareness, and Engagement). The cards themselves feature famous Black leaders, athletes, and entertainers.
DM Offerings - Ran a few games at Gary Con, and some of the players brought small gifts for the DM. These are appreciated (thank you) but definitely not required. Andy was in two games, and brought dice each time (including some nice ruby jeweled dice), while Sypros gave me a small bag containing a Waterdhavian coin and a Magic Card for a character I created that I never knew had been turned into a card (Jodah, Archmage Eternal). The card's flavor text a pull from one of my books. Thank you both.
Preludes to Adventure: In the Days of Our Youth by Jon Cook, Renaissance Tactical Studies, 24 page squarebound, 2022, Prologue to the Story: Lambethfield Faire by Jon Cook, Renaissance Tactical Studies, 36-pages, 2023, Gift from the Author. Another gift to the DM, but this one has more text. This is what the kids today would call "Session Zero" stuff - the adventures you have before you start adventuring. Days of Our Youth provide four intros to 1 or 2 characters each, while Lambethfield Faire holds some springboards for adventure. The text is straightforward, the format is open, and while the project uses art in the public domain, it then credits the original sources. That's nice.
Shadowdark by Kelsey Dione, The Arcane Library 326-page digest-sized hardback, 2023, Black Blade Booth at Gary Con. Longtime TSR Vet Steve Winter clued me in on this, and I saw a LOT of this being played at Gary Con itself. I'm not surprised. Imagine taking 5th Edition and doing an OSR version of it. Four classes, three alignments, three type of armor. Add some modern tweaks - Ancestries instead of Races (but the standard Elf-Dwarf-Halfling mix is there). Advantages and Disadvantages. And some interesting wrinkles - Initiative starts with high roll and goes clockwise. A good chunk of the book is monster stats and random encounter tables. The book itself is clear and heavy - it's the one with the weird beholder on the cover in the picture - not putting the name on the cover is a thing these days. Picked it up with a Shadowdark Zine Cursed Scroll (Also Kelsey Dione, The Arcane Library, 64-page digest), which in the tradition of early D&D zines has more classes, spells, and an adventure.
Night Shift: Veterans of the Supernatural Wars Quick Start Rules and Adventure by Derek Stoelting, Elf Lair Games, 32-page saddle-stitched booklet, 2019, Either in the swag bag or from the designer of the Night Shift game, I'm really not certain at this point. This is not only an introduction to the world of Night Shift (Which feels very Buffy the Vampire Slayer/Forever Knight in tone) but for the OGRES system (Oldschool Generic Roleplaying Engine System) which is close enough to D&D that it includes an OGL statement. Classes include thing like Sage, Veteran, and Chosen One. Looks interesting.
Wildspace Magazine: Rock of Bral, David "Big Mac" Shepheard, Editor and a variety of authors, The Piazza, 2024(?), 64-page perfect bound, Free magazine but presented to me by Lee at one of my signings. This is pretty impressive - heavy stock, full color, cover that echoes the Spelljammer module covers of yore. The insides echo with classic magazine fare - short fiction, locations, NPCs, and an adventure. Neat stuff, and great to see that people are still creating and developing for this corner of fantasy reality.
So, what about things that were NOT Gary Con related?
Candela Obscura by Spenser Starke and Rowan Hall, Darrington Press/Illuminated Worlds, 204 page hardbound, 2023, Purchase from MOX Boarding House in Bellevue. This is part of a Critical Role series of live-plays (which I haven't seen). and was curious about what sort of system they would create free of the shackles of traditional D&D-style fantasy. I need to do more reading, but it does feel more like a descendent of Blades in the Dark, with clocks and roles, but some wrinkles like dice tricks (if a die is Gilded or not). The concept is a small group of professional paranormal investigators in a fantasy turn-of-the-twentieth city investigating the paranormal. Sort of a heroic horror genre. I'd want to read a bit more of it (There's a lot of unique terms to wrap my brain around) before taking it out for a spin.
Dr. Grordbort's Scientific Adventure Violence, by T.G. Crackle, Brian Saliba, and Zach Theiler, Exalted Funeral/Stardog Limited Partnership, 332-page hardback, 2024, Kickstarter. This is a Space-1889ish version of 5E based on the art and designs of Greg Broadmore of Weta Workshop. Broadmore has a lot of weapons, ships and other steampunk/raypunk designs, and they built a campaign setting around them. They addressed the inherent colonialism of the era by identifying the colonial leaders as being asshats, a variation of the "Are we the baddies?" trope, and while not pushing the PCs towards being rebels, they definitely give a head-nod to it. OK, that's cool. More irritating is the fact that there is no character sheet in the book, even though credit is given to the character sheet designer and have made some mods to how being on a different planet affects your 5E stats (It is the PDF material, but that's not helpful to people picking it up at the local hobby shop). A separate booklet, repeating all the information on how devices malfunctions, came with the Kickstarter, but that's missing a character sheet as well.
Aquellaire: The Demonic Medieval Role-Playing Game by Ricard Ibanez, translated by Cabell Venable and Lester Smith, 568-page hardback, Nocturnal Media, 2015, purchased at Apparition Books, Renton. I found this massive tome at Apparition Books in Renton, which is a small one-person operation with an curated collection heavily into the occult and mythology. The owner has recently expanded to the tune of adding several additional shelves on top of his original collection, and has started carrying used RPGs as well. Anyway, Aquellaire is a translated Spanish RPG that set in the Iberian peninsula in the 14th and 15th centuries, before its unification into what we think of as Spain. Players are demon-hunters, and the huge book is filled with data on demons, spells, and the social world of pre-Empiric Spain. Physically, it is a solid book, though my ancient eyes could do without the Italicized/Bold text peppered through the text, and the Gothic section headers.
The Blessed and the Blasphemous by Francis Acquarone, Patrick Chandler, DanBass, Jason Sheets, and Jesse Covner, 340 page hardback, Sons of the Singularity, 2023, Kickstarter. Another mammoth text, this one wrapped around a single adventure for Call of Cthulhu from Chaosium. You actually have to do some digging in the text to figure out exactly what is going on - Several groups in pre-WWII Morocco are trying to bring back a Mythos entity. Your job is to stop them. A lot on the cultural and political situation of the region, much of it repeated elsewhere in sidebars. Kickstarter came with a Boxed Campaign Dossier Set that includes handouts, character sheet, a GM Screen, and a "Clue board" for organizing the play.
And as I was finishing this up a large package arrived from the North Texas RPG Con. I've agreed to be one of their judges for the Three Castles Award this year. So the next writeup should not be until June, when the convention occurs. So look out for that one.
More later,