Sunday, May 18, 2025

Recent Arrivals: All This and North Texas, Too!

 There has been a slow accretion of new games here on Grubb Street for the past few months. Kickstarters fulfilling. Old games I found at my favorite local used bookstore. But generally things have been quiet.

And then, a large, heavy box, attached to a large, heavy deadline, shows up on my doorstep. The Three Castles nominees have arrived. 

The Three Castles Award (3CA) is given every year at the North Texas RPG Con, in Dallas, which this year is the weekend of 7 June. NTRPGCon is a small, definitely old-school convention that celebrates the older games of our shared histories, including the early editions of D&D. The process consists of four or five ancient eminences reviewing the presented product, filling out their votes based on previously-agreed-upon standards, and go from there. I am occasionally one of those grey eminences. Sometimes the project I think of as best doesn't win. Sometimes it does. Here are the nominees. 

A True Relation of the Great Virginia Disastrum, 1633, by Ezra Claverie, Lamentations of the Flame Princess, three clothbound hardback digest volumes - Volume I: Jamestown and Environs, 96 pages, Volume II: Lo! New Lands, 192 pages, Volume III: Prodigies, Monsters, and Index, 130 pages, 2024, 3 Castles Award Candidate.  Lamentations of the Flame Princess is a weird game in the literal sense – it thrives on the weird, strange, and occult. This is an extremely impressive adventure both for size (three hardback volumes) and the nature itself (An alien ship crashes into Earth, in the process creating a rip in reality 150 years previously outside of Jamestown Virginia in the seventeenth century). The melding of historical accuracy (a lot covering the time period) and outrĂ© strangeness (mutated plants and animals, animated corpses, alternate realities) make it a very interesting read and should be an interesting play as well. This is the sort of thing that RPGs can do very well.

The End of Everything by Alex Kammer and Alan Patrick, Frog God Games, 216-page hardbound, 2023, 3 Castles Award Candidate. Once upon a time, the 32-page saddle-stitched booklet was the standard for adventures, covering a single location and adventure. Now they tend to be larger, in full cover, and cover a lot more levels and a full campaign. This one couples an epic “end-of-the-world” threat (very Cthulhian in nature) with an out-of-the-ordinary fantasy setting (The Haunted Steppes of the Lost Lands) with its own unique cultures (horsemen, tribal groups, and convivial Gnolls). Carries the players from level 1 to level 12 and spans the width of this rolling, roiling land. Nicely done.

ShadowRim by Greg Christopher, Chubby Funster Games, 200-page digest hardbound, 2023, 3 Castles Award Candidate.  My day job is a Senior Writer on Elder Scrolls Online, so imagine my surprise when I saw this volume, which uses the ShadowDark rules (which it recognizes) in the Skyrim setting (which it doesn't recognize, at least not directly). It does not SAY Skyrim, but it uses the races (name-changed), pull-quotes from the game, the Skyrim map (available separately, but also name-changed), and a declaration that it was “Inspired by the greatest CRPG of all time” (again, without mentioning that CRPG by name). Oh, and the back cover has a hand print with the words “We Know” written beneath it.  It reads well, uses the ShadowDark layout, and looks like a labor of love, but … really?

Dragonslayer by Greg Gillespie, Old School Publishing, 298-page hardbound, 2024, 3 Castles Award Candidate. My gaming group has played in some previous Gillespie adventures – Barrowmaze and Lost Canyons of Archaia. We had a good time with the old-school feel, and our GM (hey, Steve!) transposed what was there into D&Dish terms (%E 2014 edition). This is the rule set that ties more directly to it. It is definitely old-school right down to its Jeff Easley cover, and embraces the original rules with a strong eye towards combat and a delightful lethality. Some of the material has appeared in the adventures where they first showed up, but now they are gathered in one spot. Strong, intense rush of old-school nostalgia here.

Don’t F*ck The Priest by James Edward Raggi IV, Lamentations of the Flame Princess, box set, 64-page hardbound digest, cards, dice, 2024, 3 Castles Award Candidate. Good points? Excellent production values, that outrĂ©, weird, mushy organic vibe that exudes from LotFP products, and a card-based dungeon design that actually works for the story they’re telling. Bad points – Black on puce interior text, unreadable death metal heading fonts, extreme sexuality and grossness, and edgelord GM approach that tells you that if you play the adventure in any way other than being a CPU for the brilliant design, you’re having badwrongfun. Can’t mention the title at dinner parties. Didn’t even know if I want to show the cover. It's there, but didn't like it enough not to censor it.

And the winner is: TBA

And as for the rest that has come over the transom recently:

Rapscallion by Elizabeth Chaipraditkul (Product Management) and Whistler (Lead Designer/Lead Writer), Magpie Games, 288-page digest hardbound, GM Screen, playing maps, dice, dice tray, 2024, Kickstarter. So I’m a fan of pirate games, and this looks like a good one. It is of the Powered By The Apocalypse (PBtA) family, so we’re talking playbooks and moves. One of the key things I like about this is the rising tendency to make the case ship as a separate character with its own playbook. This sort of group identity has shown up in games like Blades in the Dark, and creates a cohesive identity for the players, as opposed to just “You are adventurers meeting in a bar”. Worth further investigation.

Dreadnought Return of the Black Maw by Alex Beisel and Nicholas Ross, Liminal Artifact, 88 page softbound, 2024, Kickstarter. The was part of Kickstarter’s ZineQuest, but it really is a bit large for that moniker. It is a horror game with a nautical theme, where tidal waves destroy a fantasy-ish Port Royal and an evil black submarine (?) washes up in the ruins, leaking evil from its reactor.  Your choices are to investigate it or run away. Neither are good options. It is yet again Powered by the Apocalypse (uses moves) but is mostly statless and uses a unique fear (dread) determining mechanism - 2d8 roll against a third die (starts at a d4 but ratches up). Interesting.

Flying Circus by Erika Chappell, Newstand Press, 304-page digest softbound, 2020, Page Turner Books. OK, besides pirates, I always had a fascination with WWI air games. Dogfight from Milton Bradley, Ace of Aces from Nova Games, Richthofen's War from Avalon Hill. Flying Circus is a fantasy air game, which means dragons and biplanes among other things. It is PBtA again, and uses a playbook for your aircraft as well. However, the playbooks are not in the book, but can be found online, and the links provided in the book are no longer accurate. I had to dig around in Reddit and their Discord to figure out where they were. Cool thing, unlike a lot of PbtA, the game gets down into the nuts and bolts of air-to-air combat.

Cthulhu Dark Ages by Chad Bowser and Andi Newton with James Holloway and Mike Mason, Chaosium, 272-page hardback, 2020, Page Turner Books. So the conventional wisdom about old TSR was that it put out too much stuff – splatbooks and new settings and revisiting old ones. Yet the modern Chaosium has been doing the same thing and seems to be doing OK. This is a revision of earlier Call of Cthulhu books covering Cthulhu adventures in the medieval world, and is a serious, serious upgrade. It has the standard features of new and modified investigator skills, game systems tweaked to the new setting, and appropriate mythos monsters, but also has a history of 10th century England, a new setting (in the Severin Valley, of course) and a few new adventures. Very well done.

Get It at Sutlers by Daniel Sell, Melsonian Arts Council, 110-page digest hardback and numerous small booklets, 2024, Kickstarter. Troika is a very weird little game, and this is an … I think “adventure area” would be the best description of it. Imagine a weird tales version of Harrods of London, or Mike Moorcock writing an episode of “Are You Being Served?”. The setting is an all-purpose department store (remember department stores? And malls? Yeah, good times), which has a eclectic clientele, bizarre staff, and unique and alien challenges. You’re assumed to be working a shift there. Bunches of random encounters. Sort of an opium dream of a setting.

 Bounty Kingdom Gazetteer by Simone Laudiero, Acheron Games, 184-hardback, 2024m Kickstarter. Well, half a Kickstarter – the other half (a monster book) will show up eventually. This is an expansion/setting book for Brancalonia, a whimsical Spaghetti Fantasy based on Italian folklore and more than a dash of Commedia delle-Arte. New races, new classes, new subclasses, then a long tour though the city-states of the Italianish peninsula. This one’s set up for 5E, but it is just a good sourcebook. 

And that is it for now (though more has shown up in the meantime). Stay tuned for the winner of the Three Castles Award, and as always -

[UPDATE: And the Winner Is - A True Relation of the Great Virginia Disastrum. Congratulations to Ezra Claverie and the LotFP team]! 

More later,



Monday, May 05, 2025

Play: Izzard's Shakespeare

 Eddie Izzard Hamlet by William Shakespeare, Adapted for the stage by Mark Izzard, Directed by Selina Cadwell, Presented by Eddie Izzard, Seattle Rep, Through 19 May

Wow. This was amazing. Just bloody amazing.

This is a one-person presentation of Shakespeare's Hamlet. The one person doing the presentation is comedian Eddie Izzard. I haven't caught a lot of her material over the years, but the Lovely Bride had and got us tickets. This was not part of the Rep's standard season, and was held in the smaller Leo K. Theater. 

But, wow.

Eddie Izzard is best-known for her comedy, so I expected comedy. A light-hearted take on a classic. And boy, was I wrong. This was a spell-binding performance that held the audience rapt as she essayed Hamlet in its dramatic glory.

And she plays all 23 characters - Prince, King and Queen, Ghost and Gravedigger. And she does it with a subtlety and grace that enraptures, moving from character to character fluidly yet defining each one with their own voice. Watching the full-bore performances of the Shakespearean canon, I sometimes get lost among the characters, costumes, and pageantry. Yet on this simple, mostly bare stage (set designer Tom Piper), Izzard commands every inch. Creating a sword-fight from both sides without swords is incredible in itself, yet Izzard pulls it off.

There was a bit of humor here. I mean, we are talking Shakespeare. The Gravediggers contribute their lines, and Izzard presents Rosencrantz and Guildenstern as hand puppets (oh-so-effectively), but for the most part Izzard plays it directly and honestly. The writer in me recognizes all the bits that we've since looted and turned into common phrases, but Izzard restores them to their proper place in the plot. And the soliloquies are pure and solid.

I've referred to a lot of Shakespearean performances as "Shakespeare-Adjacent" - revisions, modernizations, recreations, and inspirations. Examples include Fat Ham and Mac Beth. This isn't that. This is full-bore Shakespeare's plots, words and actions, but boiled down to their bare framework and presented in a natural, accessible style. Izzard's command of the language, accents, and the stage itself was simply marvelous, and the entire audience rose to their feet at the end of performance with hearty and enthusiastic applause. 

Now let me throw you the bad news - the rest of the performances (they already extended a week) are sold out, but there are SRO tickets available. But if you can, this one is worth catching.

More later, 



Friday, May 02, 2025

Play: La Risa

 Laughs in Spanish by Alexis Scheer, Directed by Damaso Rodriguez, Seattle Rep through 11 May

Short version? A pleasant afternoon and a pleasant play. Laughs in Spanish does not have high stakes or deeper moral meanings. But it is pleasant and amusing and sometimes that is good enough.

Mariana (Beth Pollack) runs an art gallery in the Wynwood neighborhood of Miami. The night before the big opening, all the art is stolen. Mariana is not taking this particularly well. Her intern assistant, Carolina (Diana Garle) sees this as a chance to exhibit her own art. Carolina's boyfriend, Juan (Gabriell Salgado) is an officer investigating the case.  And in the midst of this, Mariana's mother the movie star (Diana Burbano) descends on Miami, with HER latest assistant, Jenny (Cheyenne Barton), who Mariana knew in school, in tow.  Jenny and Mariana had a thing back then, and may have a thing yet again.

Throughout, the emotions are high and the stakes are modest. Everyone has their own secrets, but they are not horrible secrets (I mean, not REALLY horrible). Jenny is bright and positive. Carolina is passionate about her art. Juan is a big-hearted lug, like Joey from Friends. Estella the movie-star mom is loud and over-the-top. And they're a good ensemble.

The weak link is Pollack's Mariana. The character is written as brittle and business-like, the boss confronting a disaster badly and arguing with everyone around her. She is put-upon throughout, and wants to stay grounded and realistic, but ends up inert and angry, trying to weather the challenges with a frosty disposition and a sense of universal disdain. And yeah, she does grow a little over the course of her travails with career, life, and mom, but the movement feels slight. In short, as a character she's hard to root for, and difficult to laugh at. 

The stagecraft is standard Seattle Rep - high-tech but not overly intrusive. Walls slide away, hidden patios are revealed, vehicles are brought onstage. It works, but does not overwhelm the actors. 

The play brushes against topics include career choices, the Latino experience in the States, and the conflict between business and art, but it is primarily about relationship between mom and daughter and Mariana's own struggle to escape Estella's shadow. And it works more often than it doesn't. Let me praise with faint damns - it is a pleasant play. And that's part of the nature of theater. Not every play has to be epic or hit it out of the park or twist your emotions. Were there laughs? A few, but a lot more wry chuckles. But "Wry Chuckles In Spanish" would not work as well as a title.

More later,