And since other cool kids are doing it - here's my current schedule for Norwescon 33:
Thursday, 10:00 p.m., Cascade 7
Massively multiplayer online role-playing games have revolutionized computer
gaming, and become the dominant model for computer role-playing games.
Thought about playing one? Are the acronyms confusing? Can't follow the
gaming chatter from your friends? Come learn about MMORPGs. Get suggestions
from our panelists on what type of MMO would fit your gaming style,
schedule, and budget.
Donna "Danicia" Prior (M), Jeff Grubb, Julie Haehn
Saturday, 11:00 a.m., Cascade 8
Forgotten Realms: Past, Present, Future
Since 1987, this campaign setting has grown and developed, generating over
two hundred novels, dozens of computer RPGs, and a host of adventures and
gaming supplements. Join our distinguished group of gaming professionals as
they discuss the Forgotten Realms and their parts in developing it.
Jeff Grubb (M), Richard Baker, Bruce R. Cordell
Saturday, 1:00 p.m., Evergreen 3 & 4
Autograph Session #2
John P. Alexander, Carol Berg, David Boop, SatyrPhil Brucato, Ted Butler,
Bruce R. Cordell, Dr. John G. Cramer, Jeff Davis, A.M. Dellamonica, Cory
Saturday, 4:00 p.m., Cascade 5
Comic Cross-overs and Tie-ins
As comics become ever more mainstream, more tie-ins are coming from popular
video games, TV shows, and books. A look at the unique aspects of writing in
an established universe defined by a different medium.
Greg Cox (M), Jeff Grubb, Brandon Jerwa
Saturday, 9:00 p.m., Cascade 8
Novelization of a Game
Many video games today have accompanying fiction which often provides a more
detailed storyline of current events as well as past or future action. Many
role-playing games have companion series of novels expanding their worlds
with characters and cities and events that become canon in that setting.
Join our panelists as they discuss how a game's setting is translated into a
novel that, in turn, gives back to the game.
Jeff Grubb (M), Richard Baker, Saje Williams
Sunday, 11:00 a.m., Cascade 8
Playing God, Part II: Gods and Religion
Part of world building is designing the pantheon responsible for the whole
thing. Our game experts discuss how they go about filling the cosmos with
deities worthy of a hero's worship; and how they manage to stay upright on
such a slippery slope as religion in gaming.
Sean K Reynolds (M), Jeff Grubb, Christian t. L. Mecham
My only question is how did I end up being a Moderator? They must have rolled random for initiative.
TSR R&D staff, Spring 1997 - So, a little more of TSR history, this time a list of all the designers and editors and the product groups they were in at a specific point in history. The...
1 day ago