Showing posts with label Guild Wars. Show all posts
Showing posts with label Guild Wars. Show all posts

Monday, February 01, 2016

The Gaming News: Departures and Arrivals

Just one item, but it is a doozy.

February 12th will be my last day at ArenaNet. I have been here nearly a decade, and am extremely proud of what I and my co-workers have achieved in creating a deep, engaging MMO with broad appeal. I know that both Tyria and Guild Wars are in good hands with my departure. Over the years, ArenaNet has put together an amazing team of talented individuals and empowered them to create cool things.
And so it begins ...

February 15th will be my first day at Amazon Game Studios. I have accepted a position as senior narrative designer. I can't say much at this point, but readers of this blog know that I rarely share information until it is time to do so (So yeah, you'll find out what I'm working on when it ships). I'm really looking forward to the new opportunities (though not, of course, the commute).

It is a start of a new chapter in my life. I am both thrilled and terrified by the possibilities.

More later,




Wednesday, October 21, 2015

Commercial Break

We break now from our thrilling (yawn) political coverage for this commercial message:

The first expansion for Guild Wars 2, Heart of Thorns, goes live this week. It you play Guild Wars 2 (also known around here as the Day Job), you know that it is an exciting, rewarding, fun (and well-written and inspired) MMO, and should be looking forward to the next expansion*. If you don't play Guild Wars already, I will note that we've gone Play For Free for the core game, and this is an excellent time to see what all the huggamugga is about.

Buckle up, folks, it is going to be a heckuva ride.

More later,

* Did I mention that MMORPG.Com declared GW2 to be the second-greatest MMO of all time? Well, I just did.

Wednesday, September 30, 2015

The Gaming News

I have been a tad busy this month, but would hate to let September slip away without some Gaming News.

Let me start with the good news: Jim Ward has gone home from the hospital and is on the mend. He really appreciated all the kind words and cards. Two months in the hospital is enough to make a man despair, and the support was greatly appreciated.

Also good news: former TSR editor Jim Lowder has been taken on as the consulting editor for Chaosium's  Fiction line. The original series of books edited by Robert Price and others were important in spreading the mythos further, and I look to see what the future holds for this.

Speaking of Cthulhu, Oscar Rios, who has put together the excellent Islands of Ignorance and Tales of the Crescent City, has launched a new kickstarter for Tales of the Caribbean, taking the mythos into the lands of rum-runners and voodoo. Oscar has delivered some excellent books so far, and I have no doubt that this will be a strong addition to his line.

Finally, Jon Peterson, has tracked down the script for the nigh-legendary D&D movie, the one that Gary Gygax was working on. Even at the time I was working at TSR, this project, announced in the pages of DRAGON magazine, was the stuff of legend. Jon walks us through the script beats.

That is it for the moment. October may be a bit bleak here as well, at least up to release day. After that, more later.




Tuesday, August 25, 2015

The Gaming News

GenCon, and its lingering con crud have passed (and for most people I noticed, it was a delayed con crud, moving in two days or even a week after the event), so let me catch up on stuff in gaming.

Let me start with the toughest news first. Gaming legend Jim Ward (Metamorphosis Alpha, Gamma World, my boss for many, many years at TSR) has been in the hospital for the past way too long for a diabetic ulcer on his foot. He's not doing particularly well, but is most worried about losing time on various projects he's involved in. A GoFundMe Account has been set up to help offset his medical costs. Cards and letters also appreciated, and he can be found at:
       St. Lukes
       Select
       James Ward
       Floor 4 28B
      2900 Oklahoma Ave
      Milwaukee, WI 53125

We're all pulling for you, Jim.

The big news that hit right at the end of the convention was an agreement clearing the way for a D&D Movie. The short version: Warner Brothers wants to make a D&D with Hasbro's permission, but has been blocked by Sweetpea Productions, who claims the rights (Though, like all things, it is complicated). The settlement puts Sweetpea as an exec producer (and probably more - we aren't partial to those dealings) and clears Warner to do the movie.

Now, this news, and the mention that it will be set in the Realms, has kicked off a flurry of speculation about a Drizzt movie, or an Elminster movie, or even (yes, in some parts) an Azure Bonds movie, but the best thing to look forward to is a good movie with a good story. The Marvel franchise has not slavishly wed itself to its original books, but instead did films that captured the flavor and magic of the IP without having to lockstep into previous continuity. Have fun, guys.

Speaking of Elminster, his creator, Ed Greenwood, has teamed up with Gabrielle Harbowy to edit the Women in Practical Armor short story collection. Their Kickstarter already made their numbers, but check em out anyway.

Also news out of GenCon was the change of ownership of the venerable Chaosium, home to Glorantha and the Call of Cthulhu games. This is all tied together, because the guys at Rising Moon, who delivered the glorious Guide to Glorantha coffee table tomes are now running things, and Elder Gods Greg Stafford and Sandy Petersen are retreating to the background once more. More information here.

In the wake of Gencon, this popped up on Vice of all places. It's a paen to the wonderful weirdness that is D&D. Author Zak S created the award-winning A Red and Pleasant Land, and his thoughts on the game evoke the writing style of Harlan Ellison when the man was doing essays as a regular column.

Over on the computer game side, there is this about writing for games. I have tales of my own, but you're going to have to buy me a beer. The article includes a link to this twine game (sort of a newfangled Choose-Your-Own-Adventure) called The Writer Will Do Something.

Also on the net is your chance to check out Chaldea: War Room. Chaldea was the home campaign of Peter Adkison (you know, WotC and, um, GenCon) and Peter has been polishing up his chops as a film-maker. War Room in the first of his videos.

And finally, a video that turned up a few weeks back from the Guild Wars: Nightfall game in 2006. Originally put together for the deluxe edition, I don't know if it ever shipped with the game, but instead made its way to the net years later. There are a lot of interviews with the old gang (myself included), and all I can say is ... we all look so YOUNG in it.

More later.




Wednesday, July 22, 2015

The GenCon News

So the big news for me is that I will attending GenCon for the first time in many, many years. I understand it has grown a bit, and I'm looking forward to it. I'll be doing some panels with the Writer's Symposium this year, and helping out at the Kobold Press/Legendary Games/TPK Booth, which, from the map of the exhibit floor its so far from the entrance as to almost be the Region (Indiana joke).

Here's my current schedule (removing all notes for dinners, award shows, and personal stuff)


Thursday 4-6 PM, Booth #2639, shilling for Kobold Press, Legendary Games, and TPK Games

Friday 11 AM Book Signing – Exhibit hall (Bring your copies of old stuff - I'm not selling there).
Friday 5 PM  – Beyond Books – Other Writing Opportunities – Room 224
Friday 6 PM – Worldbuilding: Mythology – Room 224

Saturday 10 AM – Worldbuilding: Creating Magic Systems – Room 224
Saturday 11 AM – Worldbuilding: Flora, Fauna the Natural World – Room 224
Saturday 12 PM – Worldbuilding: Writing the World’s History  – Room 224
Saturday 4-6 PM Booth #2639, shilling for Kobold Press, Legendary Games, and TPK Games

Can't make it to GenCon this year? Still in Seattle? Well, I'd like to point out that fellow Alliterate Will McDermott is having a book signing at the MOX Boarding House in Bellevue to celebrate his most recent novel: Mage Wars:Nature of the Beast, based on the board game. 2-6 PM on Sunday, August 2nd.

Oh, and finally, this is not GenCon related, but I came across this video that we made about nine(ish) years ago when we were about to launch Guild Wars: Nightfall. I look at it now, and think "My, we were all so YOUNG back then."

More later.

Monday, June 29, 2015

The Gaming News

So I have been a wee bit busy this month, but I want to catch up a few things.

Lion's Arch gets a wedding area, then the Supreme Court rules on marriage.
 Coincidence?
First off, the NTRPG was real treat. A small convention with a very low Fan/Pro ratio (like ten of the former to one of the latter), it was a combination of an Old School Game Designer Reunion and a Small Relaxing Con. I ran events for the first time in many, many years, and people seemed to like it. Strongly recommended.

Also, I've been reducing my social media postings (but that's another blog for later), but my Facebook page blew up over an article on io9 over the original Marvel Super Heroes RPG that Steve Winter and I put together (cough, cough) thirty some years ago. Almost all the comments were supportive and it is very, very rewarding to see that the game has continued to be a fan favorite for low these many years.

And speaking of increased web presence, I was particularly pleased to see that Dave Gross's latest book, Lord of Runes, got a mention on Geeksmash as a recommended June reading. Given that shared world novels are often considered the children of a lesser god compared to more mainstream offerings, I'm delighted to see Dave's name invoked in the same article with Robert Charles Wilson and Vernor Vinge.

In other news involving fellow creatives, Nichole Lindroos, Chris Pramas and the gang at Green Ronin are re-launching Blue Rose with a Kickstarter. Blue Rose was a non-traditional traditional fantasy that puts more emphasis on epic romance than epic monster bashing. Yes, it is knocking down stretch goals like ten-pins, but still has a while to run. As a fan of multiple flavors of fantasy, I liked the original, and expect to like the new version, powered by the Dragon Age system.

And one more thing. The short list for the ENnie awards is out, and I'm glad to see a number of things that I have purchased and enjoyed being on that list, in particular the Hoard of the Dragon Queen adventure and the Guide to Glorantha megabooks. Check out the full list of nominees here.

And yes, I will be at GenCon this year. More about that later.



Thursday, April 23, 2015

The Gaming (and Writing) News

Item One: The Origins Award Nominations have been posted, and I am shocked - shocked and surprised - that things that I like are not on the list. I must therefore organize a take-no-prisoners campaign to create a slate of my own to ... wait a minute. Hang on. No, no, actually it looks like a real good year, and there is a lot of stuff that I like there, and a lot of people whose work I respect who are being recognized for their efforts.

Nevermind. Carry on.

Item Two: Fellow Alliterate Will McDermott has a new novel, Nature of the Beast, that is already showing up (although Amazon is giving it a drop date of next week). Nature of the Beast is set in the universe of Mage Wars, a cool boardgame that combines concepts of collectible card games with miniatures battles.

Item Three: Fellow ArenaNet writer Angel McCoy is launching a kickstarter for her new magazine, Another Dimension. In addition to being a mighty fine writer, Angel has for the past few years been running the Wily Writer e-zine (and yeah, I wrote a story for her back in the early years). If you are a fan of horror in the Twilight Zone mode, check it out.

And Items Four and Five: And I would be remiss not to point out that former ArenaNet Community Coordinator Donna Prior is in the waning hours of  HEr kickstarter for Orcacon, a convention up in Everett. Similarly, woe to me if I failed to indicate that puzzle-master Mike Selinker has launched an kickstarter for his new Apocrypha Adventure Card Game. Yes, they've made the base numbers, but still are worth checking out!

More later,

Thursday, January 22, 2015

PAX South

PAX South, part of the ever-expanding Pax Empire, is this weekend, down in San Antonio. I shan't be there (I wasn't planning of going, and right now I am in the second week of a mindbendingly nasty cold), but a lot of people that I know and like will be there.

Of particular mention would be former ArenaNet colleague Matthew Moore, who will be demoing a new card game called Bring Your Own Book, which combines card play with being well read, as players delve through books to come up with that one perfect line that matches the card. The demos will be part of Pax South Indie Showcase. He said he was going to use a copy of Ghosts of Ascalon for the demo, should he find a copy. That would be cool..

And speaking of ArenaNet, you have probably heard by now that we're going to have a big announcement on Saturday morning, hosted by voice artist Jennifer Hale, who is Queen Jennah in our game, and featuring the equally dulcet tones of Mike O'Brien, our head honcho, and Game Director Colin Johanson. For those who can't make it, the announcement (at 10:30 local time - 11:30 EST and 8;30 ohmighod early west coast time) it will be on a twitch feed. It probably has something to do with this video:

And also for those who can't make it, and are playing Guild Wars 2, we're celebrating the announcement with a weekend of double experience. Well, now I know how I am spending the weekend.

AND, if you don't have Guild Wars 2, we're actually going to make it easy for you. On Saturday and Sunday, we're dropping the price on the digital version of the game to all of $10. Short of me sneaking into your house in the middle of the night and putting it on your drive, that's the best deal you've seen.

But for me? I'm spending it healing up, drinking hot tea, and playing Guild Wars 2. Lots and lots of Guild Wars 2.

More later,

{UPDATE:} And this is what the fuss is all about:


Wednesday, December 03, 2014

Tuesday, August 26, 2014

Beijing by Drone

I talked briefly about my very short trip to China earlier. It was a short trip - fly in, two days of interviews with the media on GW2's release in China, an impressive party, a day of playing tourist, hitting the Forbidden City and the Summer Palace, and then out. Hardly enough to frame any definitive opinions. But I didn't mention the drones.

Drones?

Yeah, the GW2 celebration started with a reception with a cover band, models posing by GW2 exhibits, and a lot of fans, including ones ignoring the cover band and the models and playing GW2 at computers set up around the perimeter of the huge patio area. The entire shindig was in a former industrial area turned art district, so we were surrounded with old gas works and cement storage facilities. And in the middle of this, I heard a burring noise, and looking up, saw a trio of mini-helicopter drones hovering at the edges of the property.

And I did a mental blink. This was no the first time I was filmed in a public place, but probably the first time I was in a public place being filmed by a drone. Definitely the first time I was aware of it. It felt a little odd, in part because I had not experienced it before.

In any event, the party went well and I forgot about the drones with everything else that was happening. And then I came across a video by Trey Ratcliff, a gifted photographer, who was taking pictures of Beijing by drone. And while the video is titled "Beijing From Above, AKA the Story of How I Was Detained By the Police for Flying My DJI Quadcopter", the video doesn't mention the detaining, the story of which is instead found here.

In any event, it a series of shots of various Beijing locations, many of which I did not get to visit. It does capture the grandeur (and to my mind, impersonal nature) of the Forbidden City and the beauty of the Summer Palace (which you should go to, but be prepared to hike). And then, about the 3:09 mark, there was something that, to quote the clickbait sites, "Blew my mind".

Rytlock Brimstone.

I mentioned that the GW2 party culminated in the unveiling of a huge 40 foot Rytlock statue, which, I had been told, would be an installation in this art district. Yet I was still surprised when I came across a picture of him, in all his charrish glory, taken by a quad-copter, no less.

Check it out. It's pretty cool.

More later,



Friday, July 04, 2014

Bits and Pieces

A lot of stuff worth noting:

The Basic Rules for the new edition of Dungeons & Dragons is out, and you can get the free pdf version of it here. I am credited in the book both for "Drawing from further development by:" and "Additional consultation provided by:" Both are accurate credits and I am pleased to be mentioned. On the latter credit, I reviewed a (very) early draft and gave them my curmudgeonly what-for. On a quick scan of the final product I find that it is is readable, engaging, and moves the discussion that is the D&D game forward. I particularly like that they have pulled from the TSR novels for their examples and archetypes, and have woven the worlds tighter to the core rules.

AND

The D&D Starter Set, which is starting to show up, has the rules, plus dice and an adventure. Not to miss a trick, Frog God Games has released the first non-WotC D&D Adventure here. The adventure is by Clark Peterson and Christopher Laurent, but I would be remiss to point out the veteran TSR editor Steve Winter is listed as developer and one of the editors. Steve is also one of the designers (with Wolfgang Baur)  on the first separate WotC D&D adventure, Tyranny of Dragons.

AND

Speaking of games, the new season of the Guild Wars 2 Living Story has just launched, and has gotten great responses, which makes everyone at work very happy.

AND

One of the GW2 team, Leif Chappelle, has had his first novel published - City of Tigers, available in kindle and dead tree editions. Leif was kind enough to provide me with a downloaded ARC a few months back, and I have failed him utterly by not reading it. But you should check it out, regardless of my failure.

AND

Another member of the GW2 Team, Matthew Medina, has HIS first novel out - Bloodfire, in both electronic and paper editions.

AND

Another friend and member of the old TSR Crew, Troy Denning, has his new book Crucible, for Star Wars, just out in paperback.

AND

That's enough AND for the moment. There will be more. Later.

Sunday, May 18, 2014

Digging to China

So. China.
The view from my window.

I spent about five days this past week in Beijing on a press tour for the release of Guild Wars 2 in China. It was very much a flying tour - in late one day, followed by two days of promotion, with a day of playing tourist and leaving at ohgodearly the final day.

I fear I cannot go all Anthony Bourdain here, musing on the nature of an entire nation from a mere few hours spent within its borders. For most of the trip, I was in "The Bubble" - that safe, secure, mostly-English-speaking territory that caters to the international traveler. The hotel (the Shangri-La) was of the luxury class, and I and my comrades spent the first day and a half there doing interviews with the the Chinese web press. When we traveled, it was with drivers and translator/guides.  Language in the interviews was a challenge, but we were fortunate to have an excellent translator and a lot of patience.

The evening of the first day of interviews, we were feted with a traditional Beijing (Peking) Duck feast at two huge tables groaning heavy with small plates of jellyfish, tofu, veggies, seasoned pork, a tasty meatball soup and of course the duck itself, served with a variety of condiments including what was very probably pop rocks. "You eat like a Chinese", said my translator, meaning it as a complement that I was omnivorous and leaped at the opportunity to try things. But even I could not manage the dessert, a cold green bean soup that had the consistency of baby food (I remain convinced was a prank put on the menu to freak the Westerners and see how many had had too much of the excellent local beer).

Me and a friend
The evening of the second day was the big celebration party for GW2 launching in china, which was hosted by the our distributor, Kong Zhong. The setting was in an "art zone" , a former industrial district, on a huge stage placed between a decommissioned gas works and what I swear was a industrial ceramic kiln. The celebration was impressive - speeches from Mike "MO" O'Brien and the head of Kong Zhong, along with numerous other luminaries. Songs, including Jike Juan Yi, known also as "Summer:, winner of the Chinese version of the Voice, doing a version of Ree's song, "Fear Not This Night". And then there was interpretive dance. And drone cameras. It all culminated in the unveiling of a 30-foot-tall stature of Rytlock, which will be installed in the art zone for the next year. We were treated as rock stars there, introduced to the crowd, with front row seats, and a good time was had by all. I have some shots of the entire event, but a better collection can be found here. Max is a young man from the US who was visiting Beijing to see family, and wandered down to see if he could get in. We got him a ticket and he in turn took some great shots.

Forbidden City, with crowds
After two strong days of promotion, we did get an off day to play tourist. The Forbidden City was vast and impressive and crowded with tour groups. It literally swallowed huge hordes of people, who became noticeable only when they bunched around to take pictures of the throne of the former emperor. It was a vast complex that broke the brain with its size and scope.

The Summer Palace, oddly, was its reverse. Also a home of the Emperors, it was more pastoral and tree-covered, hugging the shores of a great man-made lake, the material so removed to create a great man-made mountain called the Hill of Longevity (probably by someone who never had to climb it). We ended up on the back flank of said hill and found a beautiful garden (Garden of Harmonious Interests, I believe), which was stellar in its calm beauty. As opposed to the crowds of the Forbidden City, the portions of the Summer Palace were uncrowded, with people playing cards, playing instruments, doing caligraphy, and one group of middle-aged folk singing old political/military songs from their iPads. It was very pleasant, though my comrades were afraid I would give up the ghost trying to climb the ironically-named Hill of Longevity.
Garden of Harmonious Instincts

In general, it was a great trip. I had been warned of pollution numerous times, but it rained the day we arrived and winds shifted, and by the end of my time there I could see the surrounding hills without problems. Traffic was thick but nothing that a native of LA would be impressed by, and most of the drivers had that psychic ability to navigate through crowded lanes. The early summer foliage, high-rises, office buildings, industrial parts, and wide variety of neighborhoods reminded me of Chicago more than anything else. Only when in the heart of the city, driving past Tienanmen Square and the Communist Party headquarters, did I get the strong feeling of being in another country entirely.

But yes, it has left me more than a little exhausted, and I hope to recover well enough to get back to work tomorrow.

More later,

[Update:] Here's the entire GW2  presentation, in a mix of Chinese and English! And a news report in which I get translated!




Thursday, April 24, 2014

T is for Tyria

Of course I am going to talk about Tyria. It's where my day job is. It could be Tekumel, but I've raved about that world before it was cool. And of course there is Thieves' World. But seriously, Tyria.

I arrived at Tyria the same way many of your did: by playing the first Guild Wars game. I wasn't part of the company when it came out, so I was there in Ascalon when the Searing hit. There were earlier drafts of the world bouncing around, but what you see in the original Guild Wars game is the heart and soul of the Tyrian map. The collector's edition had a little blue map that laid out the area, which always makes me smile.

Tyria, by the way, is name for both the world and a particular region in the world. Back with the original game (now called Guild Wars Prophesies), that really didn't matter, but when we started adding on with Cantha and Elona, it became noticeable. Particularly when we have a timeline that said that humans arrived in Tyria (the continent) a few hundred years AFTER they had established a kingdom in Cantha (which is in Tyria, the world). So yeah, it is both the world and this chunk of the world, and can pick it up by context. It might confuse a bit, but only slightly less than, say, oh, Azeroth, which has been a kingdom, a continent, and world. (Protip: when you say "Azeroth, Azeroth, Azeroth" in-game, Michael Keaton appears and pwns your characters :) ).
I love this map, not only because of what it shows
but of its potential.

Tyria as a place has been driven by the opportunity of the game - the chance to provide exciting and epic locations for the heroes. As a result, it has a very plastic nature, even moreso that Krynn. We just dropped a mountain on Krynn. Tyria has seen gods battling, Orr sinking, the Searing, the Foefire, Elder Dragons, the Brand, Orr Rising, the Great Collapse, and most recently the destruction of Lion's Arch by a gigantic airborne drill. Putting it quite simply - real estate is not as secure an investment in Tyria as you'd might think.

And it is really cool as far as far as look and feel. One of the things about GW2 is its ability to command the sense of space and monumental architecture that we could not do with the original (where we had the challenge that we couldn't point the camera up). The addition of vistas has allowed the camera to free itself of the character for a sweeping panoramic shot of the world. Plus, vistas make for a nifty little reward for all those jumping puzzles you do to get there.

For me, even though I've been working there for quite a few years, I still find things which delight me when I am wandering around in it (and the Living World adds more all the time). It has a dynamic which continues to grow over time along with its players.

So, yeah, I'm kinda happy with it.

More later,




Thursday, October 31, 2013

Meanwhile, On Grubb Street

Kate and I carved a pumpkin last night inspired by the pumpkin designs in Lion's Arch.


Happy Halloween to All!

More later,

Wednesday, August 28, 2013

Our Gang


No, this is not becoming a Tumblr blog. More later,

Thursday, August 22, 2013

Guild Wars, Too

It's been a year? Already?
So, we're coming up on the one-year anniversary of Guild War 2's release, and there are a lot of things to note.

The big one is, starting tomorrow, we are running a free weekend. Yep, free. If you've heard the chatter about the game, read the glowing reviews, or had to put up with friends posting beautiful screen shots on their Facebook page, this is the chance to take the game out for a spin.

Secondly, if you've been wondering what we've been up to for the past year, take a look at this fan-made infographic HERE.Yeah, that's a lot of stuff for one year

Thirdly, we can announce that, according to an independent marketing firm, we are the fastest-selling Western MMO in history. That's pretty cool.

Fourthly,Saturday at PAX Prime here in Seattle, we're going to be doing a big party, one which starts in the afternoon with our first invitational tournament and wraps up with a party. Last year's was a complete zoo, so I think we have it under control this time. I think. We ALSO have a lot of the staff speaking at PAX Prime and PAX dev on various subjects.

Fifthly (or Sixthly), we are in the midst of a our "Clockwork Chaos" living story, where the higher-level areas are invaded by the twisted creations of a new big bad, Scarlet Briar.Go have fun!

Lastly, one of the big initiatives we have been undertaking has been launching in China. We are working with a distributor named Kong Zhong, and had a huge success at the big gaming convention, China Joy. Plus, they've put together a web site where a lot of our talent talks about the game, including Ree. Plus they animated everyone, and it's really cute (though be wanted, it is graphics-intensive and sluggish).

Is that enough? Yes, that's enough.

More later,

Friday, July 26, 2013

Stuff and Nonsense

There have been a lot of things happening and mentions on the web recently, and I thought I would collate them here. One thing that I have noticed in the Facebook Marching Society is that we often fire off a like, or a share, or a note and then it gets completely lost in the thundering avalanche of cat pictures and posts about lunch.

First off, the Kobolds. Wolfgang Baur and his merry crew are offering a Bundle of Zobeck, a collection of DRM-free PDFs, all for the price of ... whatever you want to pay. That simple and that complex. We're talking a lot of good gaming product here, at a cost of ... whatever. But wait, there's more! You can designate a part of your payment for charity. Wolf has chosen two charities - Heifer International, and the American Association for the Advancement of Science. PLUS the bundle includes the frankly-amazing Midgard Campaign Setting, to which this humble author has contributed.

Go Vote. You know you want to.
Speaking of Kobolds, the Midgard Campaign Setting and things that this humble author has contributed to, voting for the ENnies is open. The ENnies, given at Gencon, are gamer-voter awards and .. well, the voting is a bit more complicated than the Washington State Primary, but if you understand THAC0 and Pathfinder, I think you'll manage just fine. The Midgard Campaign Setting (edited by the masterful Michele Carter) is up for Best Setting, while the Kobold Guide to Worldbuilding (which this humble author has also contributed to but, more importantly, was edited by the joyous Janna Silverstein) has been nominated for Best Writing and Best Game-Related Project. Dark Roads and Golden Hells (which this humble author did NOT contribute to, but still is really good product) is up for Best Supplement. Voting is until the end of the July.

Meanwhile, in non-Kobold gaming material, a lot of the old TSR/WotC gang are working on cool stuff. First up is Lester Smith with a Kickstarter for his Clashing Blades card game. Lester designed this game ages ago and this is for printing a customized deck. Then, Tim Brown is returned to his Dark Sunish roots with Dragon Kings, which will be a combination music/game product with art by Brom and design from the talented Thomas Reid. And Rich Baker and Dave Noonan have formed up Sasquatch Game Studios, and are Kickstarting their first project, Primeval Thule.

And as for me, I seem to be popping up in a number of places. Ten Ton Hammer did a "where are they now" bit on me, which was nice, and Ranting Dragon did a review of my first novel, Azure Bonds (written with Kate Novak, also known as the Lovely Bride), which was also nice. Topless Robot talks about my work in the little-known but apparently-appreciated game Dyvil, which I literally wrote on a dare for Steve Miller. Blog of Holding mentions a proposal I wrote years ago involbing a world wrapped in clouds. The Star Wars site Rooqoo Station gave a mention of my Pacific Rim review and Jay Lake (whose work I admire and whose blog I regularly scan for his link salad, though I don't know how he does it daily) mentioned my piece on Lovecraft. AND there's an interview with myself and fellow Loremasters Ree Soesbee and Scott McGough on Guildmag

And I have in my hands a copy of 13th Age, by former WotCites Rob Heinsoo and Jonathan Tweet, with art by Lee Moyer and Aaron McConnell. I read one of the early drafts, and was impressed enough to blurb it (and yeah, I meant what I said on the back cover) and now I look forward to reading it in the final form.

So for an old guy, and I don't seem to be slowing down too much. And that's a good thing.

More later,

Thursday, September 20, 2012

Notes from Europe

I suppose I need to write about one adventure before beginning the next.

So, Europe.

Doing stand-up in Stockholm
To promote the release of Guild Wars 2, I and Lead Character Artist Aaron Coberly were dispatched to Europe for a whirlwind promotional tour - four cities over the course of five days. The bulk of our tasks involved talking to the media about the game - ensconced in a venue with an introductory video, machines set up to one side to play the game, and Aaron and I available for interviews. It was very much a business trip, where we saw a lot more of airplanes, hotels, and restaurants than of the cities themselves. But here are some notes from the trip.

Overall, if I have to compare US security with that of Europe, I found the US model of huge queues with bellowing agents to be inferior to the polite but continual approach encountered in Europe (it only felt like I was being asked for my passport every five feet. In reality it was more like fifteen).

And this is sacriledge in Seattle, I know, but the Airbus interiors are superior to those of the Boeings. Even among the same airline, the difference between the two is noticeable in the amount of legroom the fully kitted-out Airbus provided. Sorry guys.

Surf Munich!
Anyway, Munich was the first stop, and I actually got in a day early, the better to accommodate the time shift (which did not work that well - I must be getting old). Munich itself was gripped in a heat wave, with a temperature of around 37 (98 for us Ammurikans). I had a chance to walk around, and I was impressed with the community's bike culture (everyone was pedaling) and surfing. Yeah, surfing. The English Garden, which is a huge park rivaling NYC's Central, has a powerful stream flowing through it. And where this stream issues from beneath a bridge, there are a set of hydraulics (standing waves), which wet-suited young Germans surf on. It is much more like watching a bucking bronco than a beach.

Also got a chance to get to the Neue Pinokothek, an art museum on covering 19th and early 20th Century art. Excellent Van Goughs, a version of Von Stuck's Sin that is also hanging at the Frye, and a lot of Greek-related art - did not know that for a time the son of the King of Bavaria was the King of Greece.

We stayed at a place called the Cocoon, which was a tidy traveler's hotel that felt like staying in an IKEA flat pack (and me without my Allen wrench). It was full of transformer parts (the bathroom door slid across the sink complex to be the shower door, the heavy curtains were also the closet doors, the shower overlooked the bedroom itself through a clear wall). An amusing place.

The venue for the Munich presentations itself was a bar/cafe/restaurant nearby, its windows open in an attempt to get some circulation in the oppressive heat. We did have some heat-related crashes, but Aaron and I had it easy in that the presentations themselves were in German and we were on hand for interviews and answering questions from the press.

Immediately after the presentations, we headed for Hamburg. Here's one of those traveler weirdnesses - In America, we boarded by row number or zone, and everyone milled around in an unruly mob until their number was called. In Germany they said "Everyone get on the plane" and, much to my surprise, everyone got on the plane. Amazing!

The last time we were in Hamburg (for another press tour), we went to this wonderful restaurant at a hotel called The East, which had fantastic sushi (Yes, sushi. Deal with it). It turns out we pulled up in front of the East as our hotel. Comparing to the spartan/smart/compact nature of the Coccoon, the East was a James Bond lair of huge beds, massive windows, and sinks made of false rock. The presentation was within the hotel itself (In a meeting room called The East Kitchen with a full kitchen), and they catered the operation with ... the sushi I spoke of. It was great, I ended up consuming a lot of wiesbier in the bar, and had probably my best steak in several trips to Europe, in a restaurant overlooking the one of the bays.

Two nights in Hamburg, then a quick bounce over to London. An afternoon off on arrival, which was nice. Got to the Tate Britain, which I had not been to before (partially closed, alas), and ended up drinking in a pub that Aaron had always passed when he lived here, but never stopped in. Much alcohol, you may notice, was consumed over the course of the trip. Aaron also insisted that we get some hummus at a local grocery - Waitrose which was fantastic (picture the two of us, leaning on a fence across from Hyde park, with crackers and hummus).

Not shown: Edna and Patsy
That evening, we were taken out to the Golden Oven, an Indian place in Soho. I am normally not of fan of Indian food, having suffered too many bad Indian buffets, but this was the platonic ideal of Indian food, of which all others were merely shadows. The hotel was just north of Hyde Park and we were packed into a tiny room that made the Cocoon seem like the East, but it was for a single night and by that time we were getting used to crashing completely.

The venue for presentations in London was different again - a penthouse flat that had been rented for the day from the owner overlooking Soho, done entirely in white - white walls, white floors, white furnishings (our white t-shirts actually provided camo in the building). A large buddha head dominated one glass wall, and the Guild Wars 2 art replaced the normal art, and fit well against it. It was strangely like working in an episode of AbFab.

There was a party there that evening, but we did not get a chance to partake - we were en route to Stockholm. We arrived after midnight (as was becoming a habit), and I remarked that Stockholm must be a very pretty city in the daylight. The hotel was "Western" style, which means that the ground floor was the 1st floor and they were putting a celebrity chef restaurant for Marcus Sammuelson. Aaron and I had it easy, by the way, because we did not need to do set-up, so we could at least sleep in.
Other than that, the interview went well.

I had the chance to do an interview on P3, which was the Swedish equivalent of the BBC. After getting lost in the vastness of that building, we found our way to the interview, which was marvelous. The hosts were knowledgeable and warm and made me feel very comfortable. Back to the hotel for more presentations and interviews, and then, to wrap up the trip, a presentation and a Q&A at Webhallen, a game store. We had maybe 400 people total, and it was a lot of fun.

And at last a late celebration dinner, in the restaurant district across the river. The front desk said it is a ten minute walk, and I pointed out that the front desk consisted of very athletic young people whose idea of a fun was to ski and shoot rifles at the same time, and could wrestle bears if they needed to. So half an hour later, my compatriots dragged this overweight, sleepy American to a delightful place, where he feasted on reindeer steak (and of course, had more beer). 

Then of course, up at Oh-God-Early and back to the airport to get home, our mission complete. As we were en route to the airport, back in Seattle, they threw the switch and Guild Wars 2 went live. As I write this, we  have just crested 2 million registrations, a number that leaves us blinking in the blinding glare of sudden importance. It all feels very strange, that after all the worldbuilding and after all the interviews, after talking on the phone and hosting people at the office and flying to foreign countries, that the game is now no longer just ours, just the mad project we have hidden behind the curtain. That now belongs to the greater world. It feels good, but also a little weird.

So naturally, I've left town again. This time, Ashland. More about that later.


Thursday, August 16, 2012

On the Road Again

No, Hawaii is not an option. This is the way I dress for work.
Things have been quiet on Grubb Street for a while, primarily because we're going to release Guild Wars 2 at the end of the month. Yes, it has been sucking up nights and weekends as we tack down all the final bits. We're real excited, and you should be too.

And reporting here will continue to be spotty, as I will be out of town next week, on a promotional tour for the game in four European cities - Munich, Hamburg, London, and Stockholm. We will be talking to mainstream press in a lot of these places, and are doing four cities in five days - very little down time. It will be a rock-star lifestyle, by which I mean that we will be shutting down and heading the next venue overnight. OK, it's more of a roadie lifestyle. I expect to learn how to sleep on airplanes. Wish me luck.

More later, but likely once I get back.

Wednesday, August 08, 2012

Not the Political Desk

Yes, election day was yesterday, and most of the races for the general are settled, but there are still a fair amount of ballots that will show up (the ballots had to be postmarked by yesterday, so there's always a rush). So I'm going to wait for the state to release a few ballot counts before summarizing here. So instead, here's a video of Felicia Day (voice of Zojja) opening the Guild Wars 2 Collector's Edition.



More later,