Just got my hands on a hard copy/dead tree edition of The Kobold Guide to Game Design, Volume III, to which I contributed but a single sentence (the blurb on the front cover). However, it is a wonderful book, with essays by Monte Cook on Game Balance, Rob Heinsoo on Key Mechanics and Hooks, Ed Greenwood on Plots, Colin McComb on Combat Systems, and Wolfgang Baur on drums (and everything else). A great little book, and highly recommended.
More later,
Difficult Terrain
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So here I am, part of an adventuring party. Our quest is to slay monsters
and be a hero to the fine people of the land. I’m a fighter, meaning I get
up clo...
2 hours ago